Bobby Coddington

Director of Animation

Marvel's Spider-Man

Storytelling from script to screen in Marvels Spider-man

Insomniac Games

Bobby Coddington as an Animation director has assembled and empower a team of creative people and help to guide their energy into a cohesive, efficient, and powerful result that serves the needs of the project.


He maintains hands-on involvement in character rigging, pipeline, complete style direction, camera work, face and camera rigs, pre-viz, layout, and tool creation.


Bobby has worked with writers on story, as well as with art and creative directors for character development. He is planing and directing his own mocap shoots, and has been working with actors and stunt talent since the beginning of his carere.


  • Director of Animation and Cinematics - (Insomniac Games - Spiderman)

  • Director of Animation and Cinematics - (Insomniac Games - Sunset Overdrive)

  • Director of Animation and Cinematics - (Below)

  • (EA L.A. epic moments team) Army of Two - Spring 2013

  • (EA) Medal Of Honor War fighter – 2012

  • (EA) Demo Projects (Various/Army of 2)

  • (EA / Pandemic) Mercenaries, “Mercs INC” Multiplayer.

  • (EA) Tiberium (fps)

  • Lead Animator - (EA) C&CX pre-production

  • Cinematic Support Animator – (EA) Medal Of Honor Airborne Assault

  • Lead AI Character Animator - (EA) Medal of Honor European Assault

  • Lead AI character Animator - (EA) Medal of Honor Pacific Assault

  • Character Animator - (EA) Medal of Honor Rising Sun

  • Character & Cinematic Animator - (BOE)Knock Out Kings 2002, X Files prototype demo, Knock Out Kings 2001

Robert Russell Coddington has been working in-game animation, for both gameplay and cinematic sequences for over 20 years.