Laurens Corijn is a technical artist with a background in videogames, having worked at Splash Damage (project Dirty Bomb) in London and EA Dice in Stockholm (Mirror's Edge Catalyst). His focus is on procedural, smart workflows, and enabling other artists to create better work in a more efficient way. These days he mainly works on training and education for Substance by Adobe
We'll dive into an example on how the Substance ecosystem can greatly streamline a material and texturing setup for larger projects. We'll touch on Substance Designer, Substance Automation tools as well as Substance Painter.