M3Conference is a 3-day event that brings together some of the global leaders in technology, innovation and business.

Biggest influencers in tech community and public sector will be sampling their speeches and sessions.

Address: National Philharmonic, Skopje

Kej Dimitar Vlahov, Skopje 1000

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Copyright M3DS Academy 2020 | All Rights Reserved

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Laurens Corijn

Technical Artist, 3D & Immersive at Adobe

SUBSTANCE

Texturing pipeline with substance

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Laurens Corijn is a technical artist with a background in videogames, having worked at Splash Damage (project Dirty Bomb) in London and EA Dice in Stockholm (Mirror's Edge Catalyst). His focus is on procedural, smart workflows, and enabling other artists to create better work in a more efficient way. These days he mainly works on training and education for Substance by Adobe

We'll dive into an example on how the Substance ecosystem can greatly streamline a material and texturing setup for larger projects. We'll touch on Substance Designer, Substance Automation tools as well as Substance Painter.