M3Conference is a 3-day event that brings together some of the global leaders in technology, innovation and business.

Biggest influencers in tech community and public sector will be sampling their speeches and sessions.

Address: National Philharmonic, Skopje

Kej Dimitar Vlahov, Skopje 1000

  • White Facebook Icon
  • White Twitter Icon
  • White Instagram Icon

Copyright M3DS Academy 2020 | All Rights Reserved

marko_chulev.jpg

Marko Chulev

Model Supervisor

Terminator

Dark Fate

terminator.jpg

Join the Industrial Light & Magic visual effects team as they take you behind the scenes of Tim Miller's Terminator: Dark Fate. From their early concept work right through to the finished product, this was a large project with a wide scope of effects — from air battles to underwater terminator fights and reimagining the liquid metal villain to name a few! The team drew inspiration from the classic 1991 film, Terminator 2: Judgment Day, which helped create the foundation of the effect for this new installment in the franchise. They will touch on many of the major challenging effects from the film and dig into digital characters, liquid metal FX development, conceptualizing the Rev-9 and much more!

Marko Chulev has been working at Industrial Light & Magic for the past nine years. He started in Singapore in 2011, then moved to London in 2014 and has been in the Vancouver office since 2015. Since joining Industrial Light & Magic, Marko has contributed to many features including, Terminator: Dark Fate, Jurassic World: Fallen Kingdom, Kong: Skull Island, Rogue One: A Star Wars Story, The Mummy, Warcraft, The Avengers and Star Trek: Into Darkness, among others.

As a Model Supervisor, Chulev specializes in the creation of creatures and digital humans as well as a focus on hair grooming and textures. Chulev oversees the day-to-day work of the DMS team both creatively and technically.

Marko began his career in 2005 in his home town of Skopje, Macedonia at Fx3x. His background covers all aspects of the pipeline, from modeling to compositing shots, with his current focus at ILM being asset development.

He is a self-taught artist, who is passionate about all aspects of visual effects. After finishing high school he was able to turn his hobby into a job and instead of going to school decided to pursue a career in visual effects. He is constantly learning new techniques and expanding his skillset using his free time to create realistic 3D art models and 3D prints.

Chulev was nominated for a Visual Effects Society Award in 2017 for the Outstanding Model in a Photoreal or Animated Project for his work on Rogue One: A Star Wars Story.