Roland Reyer has started in 1992 as an Application Engineer at Wavefront Technologies GmbH in Germany. He became an industry expert for the entire product portfolio of Wavefront Technologies, later Alias | Wavefront, Alias and finally Autodesk M&E. In his role as an application specialist, he tested, showcased and trained Maya from its very first version. With over 28 years of product and market experience, Roland now works at Autodesk as a Technical Specialist for Maya, Arnold, Shotgun, Mudbox, and Motionbuilder throughout Europe.
Autodesk Maya 2020 – New Features and Improvements
Maya 2020 adds new tools that empower artists throughout the production pipeline. Whether you’re focused on animation, rigging, modeling, or effects, we’ve packed a lot into this release to help you work faster and without creative limits, including over 60 animation updates. New Remesh and Retopologize commands let modelers spend less time cleaning up models, and for riggers and character TDs, we have new matrix-driven workflows plus a new wrap deformer.
In this session, you will learn about the new modeling and animation features and their impact on the production pipeline.
Autodesk Maya Rigging & Animation
Autodesk Maya is pushing the boundaries in rigging animation. Faster animation playback in Viewport 2.0 enables artists to review animation right in the viewport and minimizes the need to produce Playblasts. In this session, we’re going to have a look at Maya’s Evaluation Toolkit and the Profiler to analyze a scene and make modifications to improve the playback speed. We will also talk about Maya’s shape authoring process using Pose Space Deformers.